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script:unityengine:enumerations:rigidbodyinterpolation:rigidbodyinterpolation

RigidbodyInterpolation 刚体插值

Description 描述

Rigidbody interpolation mode.

For the main characters or vehicles that are followed by the camera it is recommended to use interpolation. For any other rigidbodies it is recommended not to use interpolation.

See Also: Rigidbody.interpolation.

刚体插值模式。

对于主角或由相机跟随车辆,建议使用插值。对于其他任意刚体不建议使用插值。

参见:Rigidbody.interpolation.

Variables 变量

NoneNo Interpolation.
不插值。
InterpolateInterpolation will always lag a little bit behind but can be smoother than extrapolation.
内插值总是落后后面一点点,但比外插值平滑。
ExtrapolateExtrapolation will predict the position of the rigidbody based on the current velocity.
外插将基于当前速度预测的​​刚体位置。
script/unityengine/enumerations/rigidbodyinterpolation/rigidbodyinterpolation.txt · 最后更改: 2016/10/08 09:34 由 emjo