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script:unityengine:enumerations:proceduralloadingbehavior:proceduralloadingbehavior

ProceduralLoadingBehavior 程序加载行为

Description 描述

ProceduralMaterial loading behavior.

程序材料加载行为。

Variables 变量

DoNothingDo not generate the textures. RebuildTextures() or RebuildTexturesImmediately() must be called to generate the textures.
不生成纹理。 RebuildTextures() or RebuildTexturesImmediately()必须调用生成纹理。
GenerateGenerate the textures when loading to favor application's size (default on supported platform).
加载时生成纹理以支持应用程序的大小(默认支持的平台上)。
BakeAndKeepBake the textures to speed up loading and keep the ProceduralMaterial data so that it can still be tweaked and regenerated later on.
烘焙纹理加速加载和保持程序的材料数据,它仍然可以被调整,再生成后。
BakeAndDiscardBake the textures to speed up loading and discard the ProceduralMaterial data (default on unsupported platform).
烘焙纹理以加快加载和丢弃程序材料数据(默认在不支持的平台上)。
CacheGenerate the textures when loading and cache them to disk/flash to speed up subsequent game/application startups.
加载时生成纹理,并将它们缓存到磁盘/闪存以加快后续的游戏/应用程序的启动。
DoNothingAndCacheDo not generate the textures. RebuildTextures() or RebuildTexturesImmediately() must be called to generate the textures. After the textures have been generrated for the first time, they are cached to disk/flash to speed up subsequent game/application startups.
不生成纹理。 RebuildTextures() or RebuildTexturesImmediately()必须调用生成纹理。在纹理已经生成首次被缓存到磁盘/闪存加速后续的游戏/应用初创公司。
script/unityengine/enumerations/proceduralloadingbehavior/proceduralloadingbehavior.txt · 最后更改: 2016/10/08 09:54 由 emjo