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script:unityengine:enumerations:meshtopology:meshtopology

MeshTopology 网状拓扑结构

enumeration

Description 描述

Topology of Mesh faces.

拓扑网格的面片。

Normally meshes are composed of triangles (three vertex indices per face), but in some cases you might want to render complex things that are made up from lines or points. Creating a Mesh with that topology and using it to render is usually the most efficient way.

通常网格是由三角形(每个面临三个顶点指数),但在某些情况下,您可能想要呈现复杂的事情是由线或点。创建一个网格的拓扑和用它来呈现通常是最有效的方式。

Variables 变量

TrianglesMesh is made from triangles.
网格是由三角形构成。
QuadsMesh is made from quads.
网格是由方块构成。
LinesMesh is made from lines.
网格是由线条构成。
LineStripMesh is a line strip.
网格是一个线条。
PointsMesh is made from points.
网格由点构成。
script/unityengine/enumerations/meshtopology/meshtopology.txt · 最后更改: 2016/09/22 02:50 由 hulang