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script:unityengine:enumerations:eventtype:eventtype

EventType 事件类型

enumeration

Description 描述

Types of UnityGUI input and processing events.

UnityGUI输入和处理事件的类型。

Variables 变量

MouseDownMouse button was pressed.
鼠标按钮被接通。
MouseUpMouse button was released.
鼠标键被释放。
MouseMoveMouse was moved (editor views only).
鼠标被移动(仅编辑器视图)。
MouseDragMouse was dragged.
鼠标拖拽 。
KeyDownA keyboard key was pressed.
按下键盘。
KeyUpA keyboard key was released.
键盘按键被释放。
ScrollWheelThe scroll wheel was moved.
滚轮移动。
RepaintA repaint event. One is sent every frame.
一个重新绘制事件。每帧被发送。
LayoutA layout event.
一个布局事件。
DragUpdatedEditor only: drag & drop operation updated.
仅编辑器:拖拽与丢弃操作更新。
DragPerformEditor only: drag & drop operation performed.
仅编辑器:拖拽与丢弃操作执行。
DragExitedEditor only: drag & drop operation exited.
仅编辑器:拖拽与丢弃操作停止。
IgnoreEvent should be ignored.
事件应该被忽视。
UsedAlready processed event.
已经处理事件。
ValidateCommandValidates a special command (e.g. copy & paste).
确认一个指定命令(即,复制与粘贴)。
ExecuteCommandExecute a special command (eg. copy & paste).
执行一个指定命令(即,复制与粘贴)。
ContextClickUser has right-clicked (or control-clicked on the mac).
用户右击(或者在mac上控制-点击)。
script/unityengine/enumerations/eventtype/eventtype.txt · 最后更改: 2016/09/19 03:48 由 hulang