用户工具

站点工具


侧边栏

script:unityengine:enumerations:collisiondetectionmode:collisiondetectionmode.continuousdynamic

CollisionDetectionMode.ContinuousDynamic 连续动态的

Description 描述

Continuous collision detection is on for colliding with static and dynamic geometry.

持续碰撞检测是指和静态和动态几何体碰撞。

Prevent this Rigidbody from passing through static mesh geometry, and through other Rigidbodies which have continuous collision detection enabled, when it is moving fast. This is the slowest collision detection mode, and should only be used for selected fast moving objects.

当持续碰撞检测启用时,当它移动很快时,防止该刚体穿过静态网格几何体,并穿过其他刚体。这是最慢的碰撞检测模式,并且应该仅用于选择快速移动对象。

collisiondetectionmode

script/unityengine/enumerations/collisiondetectionmode/collisiondetectionmode.continuousdynamic.txt · 最后更改: 2016/08/29 04:12 由 hulang