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script:unityengine:classes:www:www.threadpriority

WWW.threadPriority 线程优先级

JavaScript ⇒ var threadPriority: ThreadPriority;
C#ThreadPriority threadPriority;

Description 描述

Priority of AssetBundle decompression thread.

AssetBundle解压缩线程的优先级。

You can control decompression speed vs. impact on frame rate tradeoff when downloading Asset Bundles in the background. When using lower priority, decompression will take longer, but will not have such a big impact on frame rates. Default value is ThreadPriority.Normal.

当在背景下载资源包时,你可以控制解压缩速度和影响帧速率两者进行权衡。当使用较低的优先级时,解压缩将需要更长的时间,但不会对帧速率上有很大的影响。默认值是ThreadPriority.Normal。

JavaScript:

function Start () {
	var www = new WWW ("http://myserver/myBundle.unity3d");
	www.threadPriority = ThreadPriority.Low;
	yield www;
	// Get the designated main asset and instantiate it.
	Instantiate(www.assetBundle.mainAsset);
}

C#:

using UnityEngine;
using System.Collections;
 
public class ExampleClass : MonoBehaviour {
 
 
	IEnumerator Start () {
 
			WWW www = new WWW ("http://myserver/myBundle.unity3d");
			www.threadPriority = ThreadPriority.Low;
			yield return www;
			// Get the designated main asset and instantiate it.
			Instantiate(www.assetBundle.mainAsset);
 
	}
}
script/unityengine/classes/www/www.threadpriority.txt · 最后更改: 2016/08/02 05:29 (外部编辑)