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script:unityengine:classes:windzone:windzone

WindZone 风区

class in UnityEngine / Inherits from: Component

Description 描述

Wind Zones add realism to the trees you create by making them wave their branches and leaves as if blown by the wind.

风区给树木增加真实的舞动的树枝和树叶,就仿佛被风吹过。

Note: This only works with trees created by the tree creator or imported from SpeedTree Modeler.

注意,仅工作与由树木生成器或SpeedTree制作的树木。

Variables 变量

modeDefines the type of wind zone to be used (Spherical or Directional).
定义用于风区的类型(球形或定向模式)。
radiusRadius of the Spherical Wind Zone (only active if the WindZoneMode is set to Spherical).
球形风区的半径(仅在WindZoneMode模式设置为Spherical有效)。
windMainThe primary wind force.
主要风力。
windPulseFrequencyDefines the frequency of the wind changes.
定义风改变的频率。
windPulseMagnitudeDefines ow much the wind changes over time.
定义风随时间的变化大小。
windTurbulenceThe turbulence wind force.
风力的湍流大小。

Constructors 构造器

WindZoneThe constructor.
风区的构造器。
script/unityengine/classes/windzone/windzone.txt · 最后更改: 2016/08/02 05:36 (外部编辑)