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script:unityengine:classes:texture:texture

Texture 纹理

class in UnityEngine / Inherits from: Object

Description 描述

Base class for texture handling. Contains functionality that is common to both Texture2D and RenderTexture classes.

纹理处理的基类。包含的功能公用于Texture2DRenderTexture类。

Variables 变量

anisoLevelAnisotropic filtering level of the texture.
纹理的各向异性过滤等级。
filterModeFiltering mode of the texture.
纹理的过滤模式。
heightHeight of the texture in pixels. (Read Only)
纹理的像素高度。(只读)
mipMapBiasMip map bias of the texture.
多级纹理偏移量
widthWidth of the texture in pixels. (Read Only)
纹理的像素宽度。(只读)
wrapModeWrap mode (Repeat or Clamp) of the texture.
纹理的循环模式(重复或钳制)。

Public Functions 共有函数

GetNativeTexturePtrRetrieve native ('hardware') pointer to a texture.
检索纹理的本地(硬件)指针。

Static Functions 静态变量

SetGlobalAnisotropicFilteringLimitsSets Anisotropic limits.
设置各向异性限制。
script/unityengine/classes/texture/texture.txt · 最后更改: 2016/08/02 05:32 (外部编辑)