struct in UnityEngine
Fully describes setup of RenderTarget.
全是描述渲染目标的设置。
color | Color Buffers to set. 设置颜色缓存区。 |
colorLoad | Load Actions for Color Buffers. It will override any actions set on RenderBuffers themselves. 加载颜色缓存区行为。将会在它们自己的渲染缓存区重载任何行为设置。 |
colorStore | Store Actions for Color Buffers. It will override any actions set on RenderBuffers themselves. 颜色缓存区的存储行为。将会在RenderBuffers自身中重写任何行为设置。 |
cubemapFace | Cubemap face to render to. 渲染立方体贴图表面。 |
depth | Depth Buffer to set. 设置深度缓存区。 |
depthLoad | Load Action for Depth Buffer. It will override any actions set on RenderBuffer itself. 深度缓存区的加载行为。RenderBuffer自身将重载任何行为设置。 |
depthStore | Store Actions for Depth Buffer. It will override any actions set on RenderBuffer itself. 深度缓存区的存储行为。RenderBuffer 自身将会重载任何行为设置。 |
mipLevel | Mip Level to render to. 渲染细节级别。 |
RenderTargetSetup | Constructs RenderTargetSetup. 渲染目标构造。 |