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Unity3D中文文档

script:unityengine:classes:particlesystemrenderer:particlesystemrenderer

ParticleSystemRenderer 粒子系统渲染

class in UnityEngine/Inherits from: Renderer

Description 描述

Renders particles on to the screen (Shuriken).

在屏幕上渲染粒子(Shuriken)。

Variables 变量

alignmentControl the direction that particles face.
控制粒子面朝的方向。
cameraVelocityScaleHow much are the particles stretched depending on the Camera's speed.
粒子延伸多少取决于摄像机的速度。
lengthScaleHow much are the particles stretched in their direction of motion.
粒子在它们的运动方向延伸多少。
maxParticleSizeClamp the maximum particle size.
固定最大粒子尺寸。
meshMesh used as particle instead of billboarded texture.
网格作为粒子而不是镜头的纹理。
minParticleSizeClamp the minimum particle size.
固定最小粒子尺寸。
normalDirectionHow much are billboard particle normals oriented towards the camera.
多少镜头粒子法线调整朝向摄像机。
pivotModify the pivot point used for rotating particles.
用于旋转粒子修改中心点。
renderModeHow particles are drawn.
如何绘画粒子。
sortingFudgeBiases particle system sorting amongst other transparencies.
基于粒子特效在其他幻灯片中的排序。
sortModeSort particles within a system.
在系统内部排序粒子。
velocityScaleHow much are the particles stretched depending on “how fast they move”.
粒子延伸多少取决于“他们移动多快”。
script/unityengine/classes/particlesystemrenderer/particlesystemrenderer.txt · 最后更改: 2016/08/02 05:25 (外部编辑)