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Unity3D中文文档

script:unityengine:classes:object:object

Object 对象

Namespace: UnityEngine

Description 描述

Base class for all objects Unity can reference. Unity所有对象的基类。

Any public variable you make that derives from Object gets shown in the inspector as a drop target, allowing you to set the value from the GUI.

任何从Object继承的公共变量,将作为一个拖放目标显示在检视面板,允许你从GUI设置值。

Variables 变量

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
由用户保存在场景或可修改的对象应该被隐藏么?
nameThe name of the object.
对象的名称

Functions 函数

GetInstanceIDReturns the instance id of the object.
返回对象的实例ID。
ToStringReturns the name of the game object.
返回对象的名称。

Static Functions 静态函数

DestroyRemoves a gameobject, component or asset.
删除一个游戏对象、组件或资源
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
立即销毁物体obj,强烈建议使用Destroy代替。
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
加载新场景的时候使目标对象不被自动销毁。
FindObjectOfTypeReturns the first active loaded object of Type type.
返回Type类型第一个激活的加载的对象。
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
返回Type类型的所有激活的加载的物体列表。
InstantiateClones the object original and returns the clone.
克隆原始物体并返回克隆物体。

Operators 操作符

boolDoes the object exist?
对象是否存在?
operator !=Compares if two objects refer to a different object.
比较如果两个对象不相同。
operator ==Compares if two objects refer to the same.
比较如果两个物体相同。
script/unityengine/classes/object/object.txt · 最后更改: 2016/08/02 05:28 (外部编辑)