class in UnityEngine/Inherits from: Component
Joint is the base class for all joints.
See Also: CharacterJoint, HingeJoint, SpringJoint, FixedJoint, ConfigurableJoint.
请参考：CharacterJoint, HingeJoint, SpringJoint, FixedJoint, ConfigurableJoint。
|anchor||The Position of the anchor around which the joints motion is constrained.
|autoConfigureConnectedAnchor||Should the connectedAnchor be calculated automatically?
|axis||The Direction of the axis around which the body is constrained.
|breakForce||The force that needs to be applied for this joint to break.
|breakTorque||The torque that needs to be applied for this joint to break.
|connectedAnchor||Position of the anchor relative to the connected Rigidbody.
|connectedBody||A reference to another rigidbody this joint connects to.
|enableCollision||Enable collision between bodies connected with the joint.
|enablePreprocessing||Toggle preprocessing for this joint.
|OnJointBreak||Called when a joint attached to the same game object broke.