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script:unityengine:classes:joint:joint

Joint 关节

class in UnityEngine/Inherits from: Component

Description 描述

Joint is the base class for all joints.

Joint是所有关节的基类。

See Also: CharacterJoint, HingeJoint, SpringJoint, FixedJoint, ConfigurableJoint.

请参考:CharacterJoint, HingeJoint, SpringJoint, FixedJoint, ConfigurableJoint。

Variables 变量

anchorThe Position of the anchor around which the joints motion is constrained.
围绕限制的关节运动的锚点的位置。
autoConfigureConnectedAnchorShould the connectedAnchor be calculated automatically?
接触锚点被自动配置?
axisThe Direction of the axis around which the body is constrained.
围绕限制的身体的方向的轴。
breakForceThe force that needs to be applied for this joint to break.
该力应用于关节的拉伸。
breakTorqueThe torque that needs to be applied for this joint to break.
该转矩应用于该关节的拉伸。
connectedAnchorPosition of the anchor relative to the connected Rigidbody.
相对于连接刚体的锚点位置。
connectedBodyA reference to another rigidbody this joint connects to.
参考该关节连接的其他刚体。
enableCollisionEnable collision between bodies connected with the joint.
启用连接的身体和关节之间的碰撞。
enablePreprocessingToggle preprocessing for this joint.
切换该关节的预处理。

Messages 消息

OnJointBreakCalled when a joint attached to the same game object broke.
当附加到相同游戏物体上的关节被断开时调用。
script/unityengine/classes/joint/joint.txt · 最后更改: 2016/08/02 05:33 (外部编辑)