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script:unityengine:classes:humantrait:humantrait

HumanTrait 人类特征

Namespace: UnityEngine

Inherits from: Object

Description 描述

Details of all the human bone and muscle types defined by Mecanim.

通过Mecanim定义的所有人类骨骼和肌肉类型的细节

Static Variables 静态变量

BoneCountThe number of human bone types defined by Mecanim.
Mecanim定义的人类骨骼类型的数量。
BoneNameArray of the names of all human bone types defined by Mecanim.
Mecanim定义的所有人类骨骼类型名称的数组。
MuscleCountThe number of human muscle types defined by Mecanim.
Mecanim定义的人类肌肉类型的数量。
MuscleNameArray of the names of all human muscle types defined by Mecanim.
Mecanim定义的所有人类肌肉类型名称的数组。
RequiredBoneCountThe number of bone types that are required by Mecanim for any human model.
任意人类模型Mecanim所需的骨骼类型的数量。

Static Functions 静态函数

BoneFromMuscleReturn the bone to which a particular muscle is connected.
返回特定的肌肉连接的骨骼。
GetMuscleDefaultMaxGet the default maximum value of rotation for a muscle in degrees.
获取一个肌肉的默认最大旋转值,单位度。
GetMuscleDefaultMinGet the default minimum value of rotation for a muscle in degrees.
获取一个肌肉的默认最小旋转值,单位度。
MuscleFromBoneObtain the muscle index for a particular bone index and “degree of freedom”.
获得该肌肉索引用于一个特定的骨骼索引和“自由度”。
RequiredBoneIs the bone a member of the minimal set of bones that Mecanim requires for a human model?
是否是一个人类模型的Mecanim所需的骨骼最小集成员?
script/unityengine/classes/humantrait/humantrait.txt · 最后更改: 2016/08/02 05:26 (外部编辑)