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script:unityengine:classes:humandescription:humandescription

HumanDescription 人类描述

Description 描述

Class that holds humanoid avatar parameters to pass to the AvatarBuilder.BuildHumanAvatar function.

该类包含人类化身参数来传递AvatarBuilder.BuildHumanAvatar函数。

See Also: AvatarBuilder.BuildHumanAvatar.

Variables 变量

armStretchAmount by which the arm's length is allowed to stretch when using IK.
当使用IK手臂允许的拉伸量。
feetSpacingModification to the minimum distance between the feet of a humanoid model.
修改人类模型的脚之间的最小距离。
humanMapping between Mecanim bone names and bone names in the rig.
在绑定骨骼上在Mecanim骨骼名称和bone名称之间映射。
legStretchAmount by which the leg's length is allowed to stretch when using IK.
当使用IK腿的长度被允许的拉伸量。
lowerArmTwistDefines how the lower arm's roll/twisting is distributed between the elbow and wrist joints.
定义小臂在肘关节和腕关节之间的分配了扭曲值多少。
lowerLegTwistDefines how the lower leg's roll/twisting is distributed between the knee and ankle.
定义小腿在膝关节和踝关节之间分配了扭曲值多少。
skeletonList of bone Transforms to include in the model.
该模型包含的骨骼变换列表。
upperArmTwistDefines how the lower arm's roll/twisting is distributed between the shoulder and elbow joints.
定义上臂在肩关节和肘关节之间被分配了多少扭曲值。
upperLegTwistDefines how the upper leg's roll/twisting is distributed between the thigh and knee joints.
定义大腿在大腿关节和膝关节之间被分配了多少扭曲值。
script/unityengine/classes/humandescription/humandescription.txt · 最后更改: 2016/08/02 05:30 (外部编辑)