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Unity3D中文文档

script:unityengine:classes:graphics:graphics

Graphics 图形

class in UnityEngine

Description 描述

Raw interface to Unity's drawing functions.

Unity绘画功能的原始指标。

This is the high-level shortcut into the optimized mesh drawing functionality of Unity.

该函数是进入Unity最佳网格绘画功能的高级捷径。

Static Variables 静态变量

activeColorBufferCurrently active color buffer (Read Only).
当前有效的颜色缓冲区(只读)。
activeDepthBufferCurrently active depth/stencil buffer (Read Only).
当前有效的深度/模版缓存区(只读)。

Static Functions 静态函数

BlitCopies source texture into destination render texture with a shader.
拷贝资源纹理到目的渲染纹理的主色器中。
BlitMultiTapCopies source texture into destination, for multi-tap shader.
拷贝源纹理到目的渲染纹理,用于multi-tap着色器。
ClearRandomWriteTargetsClear random write targets for Shader Model 5.0 level pixel shaders.
清除着色器模式5.0级别像素着色器的随机写入目标。
DrawMeshDraw a mesh.
绘制一个网格。
DrawMeshNowDraw a mesh immediately.
立刻绘制网格。
DrawProceduralDraws a fully procedural geometry on the GPU.
在GPU中绘制程序上的几何结构。
DrawProceduralIndirectDraws a fully procedural geometry on the GPU.
在GPU中绘制程序上的几何结构。
DrawTextureDraw a texture in screen coordinates.
在屏幕坐标上绘制一个纹理。
ExecuteCommandBufferExecute a command buffer.
执行缓存区命令。
SetRandomWriteTargetSet random write target for Shader Model 5.0 level pixel shaders.
为着色模型5.0水平像素着色器设置随机写入目标。
SetRenderTargetSets current render target.
设置当前渲染目标。
script/unityengine/classes/graphics/graphics.txt · 最后更改: 2016/08/02 05:27 (外部编辑)