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script:unityengine:classes:gl:gl.end

GL.End 结束

JavaScript ⇒ public static function End(): void;
C# ⇒ public static void End();

Description 描述

End drawing 3D primitives.

结束绘制3D图元。

In OpenGL this matches glEnd; on other graphics APIs the same functionality is emulated.

这个函数和OpenGL中的glEnd一样。其它的图形API也有对应的功能。

See Also: GL.Begin.

JavaScript:

	// Draws a Triangle, a Quad and a line
	// with different colors
 
	var mat : Material;
	function OnPostRender() {
		if (!mat) {
			Debug.LogError("Please Assign a material on the inspector");
			return;
		}
		GL.PushMatrix();
		mat.SetPass(0);
		GL.LoadOrtho();
		GL.Begin(GL.TRIANGLES); // Triangle
		GL.Color(Color(1,1,1,1));
		GL.Vertex3(0.50,0.25,0);
		GL.Vertex3(0.25,0.25,0);
		GL.Vertex3(0.375,0.5,0);
		GL.End(); // End drawing Triangle
		GL.Begin(GL.QUADS); // Quad
		GL.Color(Color(0.5,0.5,0.5,1));
		GL.Vertex3(0.5,0.5,0);
		GL.Vertex3(0.5,0.75,0);
		GL.Vertex3(0.75,0.75,0);
		GL.Vertex3(0.75,0.5,0);
		GL.End(); // End drawing quad
		GL.Begin(GL.LINES); // Line
		GL.Color(Color(0,0,0,1));
		GL.Vertex3(0,0,0);
		GL.Vertex3(0.75,0.75,0);
		GL.End(); // End drawing Line
		GL.PopMatrix();
	}

C#:

using UnityEngine;
using System.Collections;
 
public class ExampleClass : MonoBehaviour {
    public Material mat;
    void OnPostRender() {
        if (!mat) {
            Debug.LogError("Please Assign a material on the inspector");
            return;
        }
        GL.PushMatrix();
        mat.SetPass(0);
        GL.LoadOrtho();
        GL.
                                    
script/unityengine/classes/gl/gl.end.txt · 最后更改: 2016/08/02 05:24 (外部编辑)