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script:unityengine:classes:dynamicgi:dynamicgi

DynamicGI 动态全景光照

class in UnityEngine

Description 描述

Allows to control the dynamic Global Illumination.

允许控制动态全局光照。

Static Variables 静态变量

indirectScaleAllows for scaling the contribution coming from realtime & static lightmaps.
允许缩放由实时和静态光照贴图贡献的该值。
synchronousModeWhen enabled, new dynamic Global Illumination output is shown in each frame.
当启用时,新的动态全局光照在每帧输出显示。
updateThresholdThreshold for limiting updates of realtime GI.
更新实时光照的亮度阀值。

Static Functions 静态函数

SetEmissiveAllows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.
允许为一个给定渲染快速设置发射光颜色,不需要去渲染整个系统输入的发射光。
UpdateEnvironmentSchedules an update of the environment texture.
安排环境贴图的更新。
UpdateMaterialsSchedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.
预设更新反射率和发射贴图的系统,包含渲染器或地形。
script/unityengine/classes/dynamicgi/dynamicgi.txt · 最后更改: 2016/08/02 05:31 (外部编辑)