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Unity3D中文文档

script:unityengine:classes:detailprototype:detailprototype

DetailPrototype 细节原型

class in UnityEngine

Description 描述

Detail prototype used by the Terrain GameObject.

用于地形物体的细节原型。

This can be grass, or a flower···

这可以是草,或者花···

Variables

bendFactorBend factor of the detailPrototype.
细节原型的弯曲系数。
dryColorColor when the DetailPrototypes are “dry”.
当细节原型死亡时的颜色。
healthyColorColor when the DetailPrototypes are “healthy”.
当原型细节健康时的颜色。
maxHeightMaximum height of the grass billboards (if render mode is GrassBillboard).
草地的面向板的最大高度(如果渲染模式是GrassBillboard)。
maxWidthMaximum width of the grass billboards (if render mode is GrassBillboard).
草地的面向板的最大宽度(如果渲染模式是GrassBillboard)。
minHeightMinimum height of the grass billboards (if render mode is GrassBillboard).
草地的面向板的最小高度(如果渲染模式是GrassBillboard)。
minWidthMinimum width of the grass billboards (if render mode is GrassBillboard).
草地的面向板的最小宽度(如果渲染模式是GrassBillboard)。
noiseSpreadHow spread out is the noise for the DetailPrototype.
用于DetailPrototype噪点如何散布。
prototypeGameObject used by the DetailPrototype.
是GameObject类型,用于DetailPrototype。
prototypeTextureTexture used by the DetailPrototype.
用于DetailPrototype的纹理贴图。
renderModeRender mode for the DetailPrototype.
该DetailPrototype的渲染模式。
script/unityengine/classes/detailprototype/detailprototype.txt · 最后更改: 2016/08/02 05:32 (外部编辑)