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script:unityengine:classes:cullinggroupevent:cullinggroupevent

CullingGroupEvent 剔除组事件

struct in UnityEngine

Description 描述

Provides information about the current and previous states of one sphere in a CullingGroup.

提供剔除组的边界球的当前和之前状态的信息。

See Also: CullingGroup.onStateChanged.

Variables 变量

currentDistanceThe current distance band index of the sphere, after the most recent culling pass.
剔除后,绑定点到索引内球的当前距离。
hasBecomeInvisibleDid this sphere change from being visible to being invisible in the most recent culling pass?
剔除后,该球是否从可见变为不可见?
hasBecomeVisibleDid this sphere change from being invisible to being visible in the most recent culling pass?
剔除后,该球是否从不可见变为可见?
indexThe index of the sphere that has changed.
要改变的边界球的索引。
isVisibleWas the sphere considered visible by the most recent culling pass?
剔除后,该边界球是否可见?
previousDistanceThe distance band index of the sphere before the most recent culling pass.
索引内边界球到绑定点在剔除之前的距离。
wasVisibleWas the sphere visible before the most recent culling pass?
边界球在剔除之前是否可见?
script/unityengine/classes/cullinggroupevent/cullinggroupevent.txt · 最后更改: 2016/08/02 05:32 (外部编辑)