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Unity3D中文文档

script:unityengine:classes:characterjoint:characterjoint

CharacterJoint 人物关节

class in UnityEngine/Inherits from: Joint

Description 描述

Character Joints are mainly used for Ragdoll effects.

人物关节主要用于布娃娃系统。

They are an extended ball-socket joint which allows you to limit the joint on each axis.

他们是扩展的球窝关节并且它允许你在每个轴上去限制关节。

Variables 变量

enableProjectionBrings violated constraints back into alignment even when the solver fails.
当求解器失败时,将违反约束返回对齐。
highTwistLimitThe upper limit around the primary axis of the character joint.
角色关节的主要轴的上限。
lowTwistLimitThe lower limit around the primary axis of the character joint.
角色关节的主要轴的下限。
projectionAngleSet the angular tolerance threshold (in degrees) for projection.
设置投影角公差阈值(单位度)。
projectionDistanceSet the linear tolerance threshold for projection.
设置投射的线性差值阀值。
swing1LimitThe angular limit of rotation (in degrees) around the primary axis of the character joint.
角色关节的主要轴的旋转角的极限(度)。
swing2LimitThe angular limit of rotation (in degrees) around the primary axis of the character joint.
角色关节的主要轴的旋转角的极限(度)。
swingAxisThe secondary axis around which the joint can rotate.
旋转关节周围的二级坐标轴。
script/unityengine/classes/characterjoint/characterjoint.txt · 最后更改: 2016/08/02 05:28 (外部编辑)