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Unity3D中文文档

script:unityengine:classes:bounds:bounds

Bounds 边界盒

struct in UnityEngine

Description 描述

Represents an axis aligned bounding box.

表示一个轴对齐边界盒。

An axis-aligned bounding box, or AABB for short, is a box aligned with coordinate axes and fully enclosing some object. Because the box is never rotated with respect to the axes, it can be defined by just its center and extents, or alternatively by min and max points.

一个轴对齐边界盒,或简称AABB,是一个对齐坐标轴的盒子并完全包围某些物体。由于这个盒子不会相对于轴旋转,它只可以通过center和extents定义,或者由min和max点定义。

Bounds is used by Collider.bounds, Mesh.bounds and Renderer.bounds.

Bounds用于Collider.boundsMesh.boundsRenderer.bounds

Variables 变量

centerThe center of the bounding box.
边界盒的中心。
extentsThe extents of the box. This is always half of the size.
边界框的实际范围。这个总是size的一半。
maxThe maximal point of the box. This is always equal to center+extents.
边界盒的最大点,这个总是等于center + extents。
minThe minimal point of the box. This is always equal to center-extents.
边界盒的最小点,这个总是等于center-extents。
sizeThe total size of the box. This is always twice as large as the extents.
边界盒的总大小。这个总是extents的两倍大。

Constructors 构造器

BoundsCreates new Bounds with a given center and total size. Bound extents will be half the given size.
用给定的中心和总大小,创建一个新的边界盒。边界盒的extents将是给
script/unityengine/classes/bounds/bounds.txt · 最后更改: 2016/08/02 05:25 (外部编辑)