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script:unityengine:classes:audioreverbzone:audioreverbzone

AudioReverbZone 音频混响区

class in UnityEngine / Inherits from: Behaviour

Description 描述

Reverb Zones are used when you want to create location based ambient effects in the scene.

当你想在场景中创建基于位置的环境效果时,使用混响区。

As the Audio Listener moves into a Reverb Zone, the ambient effect associated with the zone is gradually applied. At the max distance there is no effect and at the min distance the effect is fully applied. For example you can gradually change your character's footsteps sounds and create the feeling like you where entering into a cavern, going trough a room, swimming underwater, etc.

作为音频侦听器在混响区移动,该区域的环境效果逐渐被应用。在最大距离没有效果,在最小距离效果完全应用。例如,你可以逐渐改变角色脚步声,创造出你在进入洞穴、通过房间、水中游泳等的感觉。

You can always mix reverb zones to have combined effects. For more info check Reverb Zones in the manual.

你可以总是混合混响区以具有组合效应。

Variables 变量

decayHFRatioHigh-frequency to mid-frequency decay time ratio.
高频到中频衰减比率。
decayTimeReverberation decay time at mid frequencies.
中频混响衰减时间。
densityValue that controls the modal density in the late reverberation decay.
在后期混响衰减,控制模态密度的值。
diffusionValue that controls the echo density in the late reverberation decay.
在后期混响衰减,控制回声密度的值。
HFReferenceReference high frequency (hz).
引用高频,单位hz。
LFReferenceReference low frequency (hz).
引用低频,单位hz。
maxDistanceThe distance from the centerpoint that the reverb will not have any effect. Default = 15.0.
从中心点的距离,该距离混响将没有任何效果。默认为15.0。
minDistanceThe distance from the centerpoint that the reverb will have full effect at. Default = 10.0.
从中心点的距离,混响将完全影响。默认10。
reflectionsEarly reflections level relative to room effect.
相对于环境效果的早期反射等级。
reflectionsDelayInitial reflection delay time.
初始反射延迟时间。
reverbLate reverberation level relative to room effect.
相对于环境效果的后期混响等级。
reverbDelayLate reverberation delay time relative to initial reflection.
相对于初始反射的后期混响延迟时间。
reverbPresetSet/Get reverb preset properties.
设置/获取混响预置属性。
roomRoom effect level (at mid frequencies).
房间混响等级(中频)。
roomHFRelative room effect level at high frequencies.
相对于高频房间效果等级。
roomLFRelative room effect level at low frequencies.
相对于低频房间效果等级。
roomRolloffFactorLike rolloffscale in global settings, but for reverb room size effect.
在全局设置,像rolloffscale一样,而是用于混响房间大小效果。
script/unityengine/classes/audioreverbzone/audioreverbzone.txt · 最后更改: 2016/08/02 05:30 (外部编辑)