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script:unityengine:classes:audioreverbfilter:audioreverbfilter

AudioReverbFilter 音频混响滤波器

class in UnityEngine / Inherits from: Behaviour

Description 描述

The Audio Reverb Filter takes an Audio Clip and distortionates it in a.

Way to create a personalized reverb effect.

音频混响滤波器采用一个音频剪辑并失真,来创建个性化的混响效果。

Variables 变量

decayHFRatioDecay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5.
衰减高频比率:高频到低频的衰减时间比率。范围从0.1 到 2.0,默认为0.5。
decayTimeReverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0.
在低频时的混响衰减时间,以秒为单位。范围从0.1 到 20.0,默认为1.0。
densityReverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
混响密度(模态密度)的百分比。范围从0.0 到 100.0,默认为100。
diffusionReverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
混响散射度(回声密度)的百分比。范围从0.0 到 100.0,默认为100。
dryLevelMix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0.
直达声信号输出的混合等级,单位mB。范围从-10000.0 到 0.0,默认为0.0。
hfReferenceReference high frequency in Hz. Ranges from 20.0 to 20000.0. Default is 5000.0.
高频引用,单位Hz。范围从20.0 到 20000.0,默认为5000.0。
lfReferenceReference low-frequency in Hz. Ranges from 20.0 to 1000.0. Default is 250.0.
引用低频,单位Hz。范围从20.0 到 1000
script/unityengine/classes/audioreverbfilter/audioreverbfilter.txt · 最后更改: 2016/08/02 05:35 (外部编辑)