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script:unityengine:classes:audiochorusfilter:audiochorusfilter

AudioChorusFilter 音频合声滤波器

class in UnityEngine / Inherits from: Behaviour

Description 描述

The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect.

音频合声滤波器采用一个音频剪辑并处理它,创建一个合声效果。

The chorus effect modulates the original sound by a sinusoid low frequency oscillator (LFO). The output sounds like there are multiple sources emitting the same sound with slight variations - resembling a choir.

和声效果通过一个正弦低频振荡器(LFO)调节原始声音。输出声音像多个源发出略有变化的相同的声音 - 类似一个合唱团。

Variables 变量

delayChorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.
以毫秒为单位合声延迟,0.1~100.0。默认=40.0ms。
depthChorus modulation depth. 0.0 to 1.0. Default = 0.03.
合声调节深度,0.0 to 1.0,默认 = 0.03。
dryMixVolume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.
原始信号输出的比率。0.0~1.0,默认=0.5。
rateChorus modulation rate in hz. 0.0 to 20.0. Default = 0.8 hz.
以赫兹为单位合声调节比率,0.0 to 20.0. 默认 = 0.8 hz.
wetMix1Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.
第一个和声节拍的音量。0.0~1.0,默认=0.5。
wetMix2Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.
第三个和声节拍的音量。这个节拍是第二个节拍的相位90度输出。0.0~1.0,默认=0.5。
wetMix3Volume of 3rd chorus tap. This tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5.
第二个和声
script/unityengine/classes/audiochorusfilter/audiochorusfilter.txt · 最后更改: 2016/08/02 05:28 (外部编辑)