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script:unityengine:classes:application:application.backgroundloadingpriority

Application.backgroundLoadingPriority 后台加载优先级

JavaScript ⇒ static var backgroundLoadingPriority: ThreadPriority;
C# ⇒ static ThreadPriority backgroundLoadingPriority;

Description 描述

Priority of background loading thread.

后台装载线程优先级。

Lets you control how long it takes to load data asynchronously vs. performance impact on the game while loading in the background.

让您控制需要多长时间来异步加载数据,在后台在加载时游戏,对性能的影响。

JavaScript:

// Load as much data as possible, as a result frame rate will drop.
// Good for fast loading when showing progress bars.
//装载尽可能多的数据,因此帧率将下降。 
//加载时显示出良好的快速进度条。
Application.backgroundLoadingPriority = ThreadPriority.High ;
 
// Load data very slowly and try not to affect performance of the game.
// Good for loading in the background while the game is playing.
//加载数据速度非常慢,尽量不影响游戏性能的。 
//在游戏进行时有很好的后台加载。
Application.backgroundLoadingPriority = ThreadPriority.Low ;

C#:

using UnityEngine;
using System.Collections;
 
public class ExampleClass : MonoBehaviour {
    void Example() {
        Application.backgroundLoadingPriority = ThreadPriority.High;
        Application.backgroundLoadingPriority = ThreadPriority.Low;
    }
}

See Also: ThreadPriority enum.

Application

script/unityengine/classes/application/application.backgroundloadingpriority.txt · 最后更改: 2016/08/02 05:29 (外部编辑)