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manual:unity3d用户手册

Unity3D用户手册

Welcome to Unity.

欢迎使用Unity。

Unity is made to empower users to create the best interactive entertainment or multimedia experience that they can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference.

Unity为使用户创建最佳的交互式娱乐或多媒体体验。该手册用于帮助你学习怎样使用Unity,从基础到高级技术。你可以从头到尾阅读来系统学习或仅作为一个参考。

The manual is divided into different sections. The first section, User Guide, is an introduction to Unity's interface, asset workflow, and the basics of building a game. If you are new to Unity, it is recommended that you start learning by reading the Unity Basics subsection.

本手册分为不同的部分。 第1部分,用户指南,是介绍Unity的接口,资源工作流程和构造一个游戏的基础。如果你新接触Untiy,建议你从基础部分开始阅读。

The Android Guide addresses Android specific topics such as setting up the Android SDK and general development questions.

安卓指南,安卓的特定主题,如设置Android SDK和一般开发问题。

The next section, FAQ, is a collection of frequently asked questions about performing common tasks that require a few steps.

第2部分,常见问题,开发中的一些常见问题。

The last section, Advanced, addresses topics such as game optimization, shaders, file sizes, and deployment.

第3部分,高级,这类主题如,游戏优化,着色器,文件大小和部署。

When you're done reading, be sure to take a look at the Reference Manual and the Scripting Reference for further details about the different possibilities of constructing your games with Unity.

当你阅读完本手册,一定要看组件参考手册和脚本参考手册来进一步了解使用Unity。

If you find that any question you have is not answered in this manual please ask on Unity Answers or Unity Forums. You'll definitely find your answer there.

如果在本手册没有找到需要的答案,请在Unity Answers和Unity Forums提问,你一定会找到答案。

User Guide 用户指南 Unity Basics Unity基础 Learning the Interface 学习界面 Project Browser 项目浏览器视图

Hierarchy 层级面板视图

Toolbar 工具栏

Scene View 场景视图

Game View 游戏视图

Inspector 检视面板

Other Views 其他视图

Customizing Your Workspace 自定义工作区

Asset Workflow 资源工作流程

Creating Scenes 创建场景

Publishing Builds 编译发布

Tutorials 教程

Unity Hotkeys Unity3D快捷键

Preferences 首选项

Building Scenes 构建场景 GameObjects 游戏对象 The GameObject-Component Relationship 游戏对象和组件的关系

Using Components 使用组件

The Component-Script Relationship 组件和脚本之间的关系

Deactivating GameObjects 停用游戏对象

Using the Inspector 使用检视面板 Editing Value Properties 编辑值属性 Preset Libraries 预设库

Assigning References 指定引用

Multi-Object Editing 多重对象编辑

Inspector Options 检视面板选项

Using the Scene View 使用场景视图 Scene View Navigation 场景视图导航

Positioning GameObjects 定位游戏对象

View Modes 视图模式

Gizmo and Icon Display Controls Gizmo和图标显示控制

Searching 搜索

Prefabs 预制

Lights 灯光

Cameras 摄像机

Terrain Engine Guide 地形引擎指南

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manual/unity3d用户手册.txt · 最后更改: 2016/08/02 05:37 (外部编辑)